Golems

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Golems are artificial humanoids helping your mutants with work. They don't eat, drink or sleep. Otherwise they're capable of every work. Each mutant can have spawned one golem at the time. While having a golem, the mutant needs to eat and drink twice more than without a spawned golem.

There are currently 4 kinds of golems in the game, each needing a special golem factory where they can be spawned.

  • Sand Golem: This is the most basic kind of golem with 72 hours life span. Doesn’t like water and needs only soil and wood to be spawned.
  • Stone Golem: With a 72-hour lifespan, this golem excels underwater and boasts the highest bonuses for planting and harvesting. Spawn it using stone and wood.
  • Metal Golem: A true beast with a shiny look but a heavy metal heart inside and a 120-hour lifespan. Crafted from iron ingots and coal, it offers unmatched strength.
  • High-Tech Golem: The pinnacle of golem technology, with a 144-hour lifespan. It works underwater and carries loads of resources, representing the height of efficiency and capability.

Golems can level up their skills by doing the jobs repeatedly. But once the golem dismantle, the progress is lost.

To keep their skills, golems need recharging so that they won't dismantle.

Recharging is done in the special Recharging building and a Biomass is a resource used for recharging. Biomass can be delivered by belts only so it's handy to build a connected production line starting with automated fields being harvested by trains. The vegetable transported by belts to the Biopress from where is the Biomass sent to the Recharger.