New pages

Jump to navigation Jump to search
New pages
Hide registered users | Hide bots | Show redirects
(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)
  • 12:37, 21 March 2024Disintegrator (hist | edit) ‎[438 bytes]Revive (talk | contribs) (Created page with "Disintegrator is a fancy way how to destroy unwanted resources or materials. Instead of destroying them by clicking on the bin button, you'll send them on belts to the Disintegrator and disintegrate them. It's handy for loads of toxic soil or barrels full of toxic water that you don't want to clean at the moment. thumb|alt=disintegrnator|disintegrnator")
  • 12:24, 21 March 2024Bioethanol Plant (hist | edit) ‎[249 bytes]Revive (talk | contribs) (Created page with "Produce Ethanol and Biomass from Corn. It is simple and effective way how to get Ethanol that you can turn into Electricity and use the side product for recharging Golems. thumb|alt=bioethanol_plant|bioethanol_plant")
  • 08:38, 18 March 2024Water Turbine (hist | edit) ‎[380 bytes]Revive (talk | contribs) (Created page with "This power plant produces torque power from the water stream. It can produce 8 times more power than Water Wheel. To get the most of it, get the water into the top input and let it go out from the bottom output. Upgrade terrain around if necessary so that water can get in without leaking around. You can build a couple of Water Turbines in a row and have a great source of power.")
  • 19:05, 11 March 2024Catapult Storage (hist | edit) ‎[427 bytes]Revive (talk | contribs) (Created page with "This storage can be connected to a catapult so the catapult would shoot items here. There are 2 types of Catapult storages - '''Automated and Manual'''. Automated can be connected to belts. Manual serves for characters only.")
  • 11:04, 11 March 2024Liquid Containers (hist | edit) ‎[245 bytes]Revive (talk | contribs) (Created page with "There are 2 types of liquid containers in the game - '''basic wooden containers that are leaking and sealed containers'''. Sealed containers are most useful for valuable liquids and also for liquids that create toxic when spilled on the ground.")
  • 11:03, 11 March 2024Liquid Container (hist | edit) ‎[245 bytes]Revive (talk | contribs) (Created page with "There are 2 types of liquid containers in the game - '''basic wooden containers that are leaking and sealed containers'''. Sealed containers are most useful for valuable liquids and also for liquids that create toxic when spilled on the ground.")
  • 10:37, 11 March 2024Tap (hist | edit) ‎[125 bytes]Revive (talk | contribs) (Created page with "Tap is the solution for letting water flow out of pipes back to the environment. It's a great solution for recreating rivers.")
  • 10:33, 11 March 2024Flow pump (hist | edit) ‎[610 bytes]Revive (talk | contribs) (Created page with "Flow pump helps with distributing water from lower ground level to the higher levels. Every pump and liquid containers show the level to which they can pump the water, it's called height and you can see in the right window. If you build a pump then connect a liquid container to it and build the pipe network from the container, the max height would be counted according to the liquid container. Not according to the pump. So every object you connect to the pipe system res...")
  • 17:12, 10 March 2024Revive & Prosper (hist | edit) ‎[2,557 bytes]Azgoodaz (talk | contribs) (Created page with "{{InfoboxGame |title= |image= |caption= |developer=Mystiqular |publisher=Mystiqular |release=December 5, 2023 |platform=PC }} '''Revive & Prosper''' is a survival base-building strategy video game developed and published by ''Mystiqular''. ==Summary== Embark on a single-player industrial journey through the base-building strategy game Revive & Prosper, a paradise of automation and resource control. Mine, construct and automate with your mutants and golem sidekicks. In...")
  • 13:10, 4 March 2024Digging (hist | edit) ‎[989 bytes]Revive (talk | contribs) (Created page with "To remodel terrain pick the Shovel button from the bottom menu and dig / create new terrain elements. With the lowering tool selected, click the terrain you want to dig. You'll gain soil resources after each digging—store them into a storage, use for soil stairs, raise a terrain or make a golem. To raise the terrain, click and select where you want it raised. But don't forget! You must first dig some soil you will use to create the rise. You can also mark any soi...")
  • 08:57, 4 March 2024Belts (hist | edit) ‎[733 bytes]Revive (talk | contribs) (Created page with "Belts transfer items automatically between any objects and factories. Wooden Belts are produced inside the Workshop or Automatic Line for Woodwork. You can upgrade wooden belts to Metal Belts that are produced in the Blacksmith. Connected belts transfer items and also power. Power is transferred either when belts are built right next to a power source or attached to it by torque rods. All the powered buildings have power sockets that show up after any object fro...")
  • 08:52, 4 March 2024Cauldron (hist | edit) ‎[526 bytes]Revive (talk | contribs) (Created page with "Cook automatically by transporting water, wood, and raw food in it, and let it all create delicious meals for your hard-working mutants. Cauldron is a factory so it needs a power source and belts to bring resources in and take meals out. Also don't forget to connect pipes and pump water inside.")
  • 08:28, 1 March 2024Deep Spiral Digger (hist | edit) ‎[397 bytes]Revive (talk | contribs) (Created page with "This digger can dig to the bottom of a map and continue mining from the lowest layer. It is the only driller that can get to an oil resource. So for mining oil you`ll first need to dig with the deep digger before building a Pump Jack on top of the hole. The digger can dig infinitely so a good indicator that you hit the bottom and can swap digger with the Pump jack is when you dig out Uranium.")
  • 14:23, 26 February 2024Sedimentation Machine (hist | edit) ‎[925 bytes]Revive (talk | contribs) (Created page with "Sedimetation machine is unreplacable factory for extracting reacources out of soil. Just add water. It is powered by torque and it's fully automated factory even thoug hyou can let your characters to bring soil. But it's more efficient to deliver the soil on belts and water by pipes. At athe beginning you can use this little hack when you build the Sedimetation machine 1 tile below the automated pump and therefore you don't need any pipes for start. From the Sedimentati...")
  • 20:48, 22 February 2024Warnings (hist | edit) ‎[186 bytes]Revive (talk | contribs) (Created page with "Warnings show in the middle of your screen and then under the yellow triangle with an exclamation mark at the left bottom side of the screen. It gives you a better control over your base.")
  • 20:46, 22 February 2024Unlock new buildings (hist | edit) ‎[140 bytes]Revive (talk | contribs) (Created page with "The build menu shows inactive icons of buildings you haven't unloced yet. You unlock them by gathering needed resources, parts or materials.")
  • 20:45, 22 February 2024Terrain (hist | edit) ‎[101 bytes]Revive (talk | contribs) (Created page with "Terrain tool with a shovel icon contains sub-menu with two simple tools: * Digging soil * Adding soil")
  • 20:44, 22 February 2024Tabs (hist | edit) ‎[560 bytes]Revive (talk | contribs) (Created page with "At the top of the screen are the game tabs you can open by clicking or by pressing the related F key. By clicking on a specific type of seeds, parts or liquids the camera will focus on them: Help – that is currently a little bit outdated Priorities – for setting job priorities related to characters Seeds – shows all the seeds on the map Consumable – all the consumable food on the map Resource – all the gathered resources Material – all the produced materials...")
  • 20:40, 22 February 2024Show layers tool (hist | edit) ‎[250 bytes]Revive (talk | contribs) (Created page with "This tool lets you see through the map layers. You can scroll one by one layer from the top to the bottom. It's useful for checking resource deposits and for placing pipes below ground that will character build without the need of digging the ground.")
  • 20:35, 22 February 2024Priority tool (hist | edit) ‎[300 bytes]Revive (talk | contribs) (Created page with "By the priority tool set job priorities for multiple objects. It's a different feature then job priorities at the top tab related to characters. By this priority tool you mark for example a whole forest ready to cut down as the top priority and characters will go and do this job as fast as possible.")
  • 20:31, 22 February 2024Pause (hist | edit) ‎[122 bytes]Revive (talk | contribs) (Created page with "Game pause is handy if you want to think through your next steps in the game or prepare buildings without time passing by.")
  • 20:29, 22 February 2024Object info window (hist | edit) ‎[90 bytes]Revive (talk | contribs) (Created page with "By this is meant the right window that opens whenever you click on any object in the game.")
  • 20:29, 22 February 2024Main Menu (hist | edit) ‎[301 bytes]Revive (talk | contribs) (Created page with "The main menu with a floppy disc icon contains the usual main menu features: * Save the game * Load the game * Suggest a feature – this will open an external website where you can suggest an improvement for the game and everyone can vote for the suggestions * Report a bug * Settings * Exit the game")
  • 20:26, 22 February 2024Hide/show tools (hist | edit) ‎[172 bytes]Revive (talk | contribs) (Created page with "At the right bottom of screen are icons for hide/show the game objects on the map: * Trees * Floors * Walls * Water * Soil It helps for better overview of the map.")
  • 20:24, 22 February 2024Change priority (hist | edit) ‎[556 bytes]Revive (talk | contribs) (Created page with "Tool for multiple priority changes. With this tool, you can change the priorities of any job with one drag. You can set the urgent priority to cut down the whole forest. Or give the lower priority to constructing a line of belts.")
  • 20:19, 22 February 2024Harvest tool (hist | edit) ‎[1,377 bytes]Revive (talk | contribs) (Created page with "The axe icon is the Harvest/Cut down tool that you can use for multiple selection of plants you want to harvest or cut down. It works for stones too. The sub-menu for harvest tool contains: * Harvest – for the single time harvest/cut down action * Cancel harvest – cancelling a harvest/cut down action Automatic modes: None = Mark all to no manual cut down or replant – Trees and crops will grow freely without being havested/cutted down Manual Cut down and automati...")
  • 20:04, 22 February 2024Destroy tool (hist | edit) ‎[267 bytes]Revive (talk | contribs) (Created page with "Next to the build menu icon is the Bin icon for destroying multiple objects you placed and built in the game. So for example all the buildings, fields ready for planting and resources on the ground. You cannot destroy objects like trees, characters or the End portal.")
  • 19:57, 22 February 2024Build menu (hist | edit) ‎[257 bytes]Revive (talk | contribs) (Created page with "Build menu in both – gameplay and editor contains all the current in-game buildings. In the gameplay are buildings unlocked by gathering resources and producing materials needed for constructing. Some of the buildings contain sub-menus with more options.")
  • 18:58, 22 February 2024Weather conditions (hist | edit) ‎[247 bytes]Revive (talk | contribs) (Created page with "Weather conditions have a strong effect on the gameplay. Balance properly each kind of weather and its length.")
  • 18:41, 22 February 2024Map Requirements (hist | edit) ‎[1,663 bytes]Revive (talk | contribs) (Created page with "By map requirements are meant the elements in the build menu that are required for a playable map.")
  • 18:38, 22 February 2024Landscape Tools (hist | edit) ‎[490 bytes]Revive (talk | contribs) (Created page with "Use landscape tools to create the core of the map – the landscape. Find them under the Shovel icon at the bottom. There 4 landscaping sub-tools: * Undestroyable rock – same as the basic layer of every map * Slopes – make slopes by clicking on an edge of a soil cube or dragging to create a whole slope line * Adding/Removing soil – here's a sub-sub menu where you create or destroy by dragging or sculpting * Square/Circle shape of cursor – change the shape of lan...")
  • 18:30, 22 February 2024Build Menu (hist | edit) ‎[551 bytes]Revive (talk | contribs) (Created page with "The build menu is continuously growing because we are adding new buildings with almost every update. But the structure remains the same. There are just slight differences between build menu in the Gameplay and the menu in the Editor. The left column shows what kind of buildings are at the precise line. Taking from the top: * Fast transportation * Rails * Walls and Floors * Water * Electricity * Belt transportation * Factories * For Characters * Trees * Crops * Paths In...")
  • 18:22, 22 February 2024Job Priorities (hist | edit) ‎[476 bytes]Revive (talk | contribs) (Created page with "You can find 2 types of Job priorities settings in the game. First Priorities are at the top tab. If you click on it you'll see job icons next to each character in a different order. You can change order of these jobs by dragging the icons to left or right and by that change the priority. Icons on the left side have higher priority than icons on the right side. You can even disable a job completely by right mouse button. It means that character won't do this job at all.")
  • 18:11, 22 February 2024Carrying (hist | edit) ‎[528 bytes]Revive (talk | contribs) (Created page with "At the beginning only characters can deliver items from one place to another. Characters can carry only some amount of items but as they can level up this skills they can increase their carrying capacity. As you progress through the game, you unlock belts, catapults, trains and item teleporters for delivering. Belts and catapults are very basic tools for delivering available in the Wooden age. In the Steel age you unlock harvestin, planting, cutting and picking trains w...")
  • 18:10, 22 February 2024Sleeping (hist | edit) ‎[270 bytes]Revive (talk | contribs) (Created page with "The best job of all time – Sleeping. You can set a priority for this job which affects at what stage of fatigue your mutants go to sleep. Mutatns need a place for sleeping. The most basic is a shed. The single beds are better because they refresh your mutants faster.")
  • 18:03, 22 February 2024Consuming (hist | edit) ‎[657 bytes]Revive (talk | contribs) (Created page with "In Revive & Prosper even consuming is a job and you can set how high priority mutants should give it. Higher priority means they'll consume in an earlier stage of hunger. If the consuming has a lower priority, mutants will eat and drink when they're really hungry and thirsty. Oh and just one more thintg – your mutants can level up consuming so they can become masters in super fast eating and drinking.")
  • 17:53, 22 February 2024Delivering (hist | edit) ‎[529 bytes]Revive (talk | contribs) (Created page with "At the beginning only characters can deliver items from one place to another. Characters can carry only some amount of items but as they can level up this skills they can increase their carrying capacity. As you progress through the game, you unlock belts, catapults, trains and item teleporters for delivering. Belts and catapults are very basic tools for delivering available in the Wooden age. In the Steel age you unlock harvestin, planting, cutting and picking trains...")
  • 17:33, 22 February 2024Planting (hist | edit) ‎[852 bytes]Revive (talk | contribs) (Created page with "This job has manual, semi-automated, and fully automated options same as for Harvesting and Cutting trees. Manual and semi-autoamted modes are done by characters. Fully automated mode is meant for trains.")
  • 17:31, 22 February 2024Cutting trees (hist | edit) ‎[721 bytes]Revive (talk | contribs) (Created page with "Cutting trees can advance from manual work to automated done by trains. It's very similar to the harvesting. These jobs share the same Harvest/Cut down tool at the bottom menu. You can use this tool for multiple selection and even set semi-automated mode for characters. They can cut down trees automatically once they fully grow and even replant them if they have seeds. For efficient automation using trees is a good practice to select Automatic mode to None or set the pr...")
  • 17:00, 22 February 2024Constructing (hist | edit) ‎[364 bytes]Revive (talk | contribs) (Created page with "Constructing is a manual job only. We plan to add cranes to automate it shortly. Characters construct a building immediately after they deliver all the needed resources. Constructing can be blocked by resources lying below the planned building and then it's necessary either tell characters to take these resources away. Or you can destroy them using the bin icon.")
  • 16:54, 22 February 2024Fishing (hist | edit) ‎[258 bytes]Revive (talk | contribs) (Created page with "Fishing is a manual job only so it can be done by characters. It's very simple, you build the Fishing spot and set fishing priority to the character you wish to do this job most often. Caught fish deliver to the Fireplace or Automated kitchen to cook a meal.")
  • 14:05, 22 February 2024Working (hist | edit) ‎[145 bytes]Revive (talk | contribs) (Created page with "This job means producing in factories so it can be done by characters in Manual factories and automated by building advanced automated factories.")
  • 13:57, 22 February 2024Spawning a golem (hist | edit) ‎[154 bytes]Revive (talk | contribs) (Created page with "This is a manual job done by mutants. Each mutant can spawn 1 golem in a Golem factory at the time. Currently are available 4 kinds of golems in the game.")
  • 13:50, 22 February 2024Harvesting (hist | edit) ‎[985 bytes]Revive (talk | contribs) (Created page with "This job can be semi automated by setting Automatic harvesting modes and fully automated using trains. But first it's done manually by your characters. You can select a full grown field and click on the Harvest button in the right window. To select multiple fields pick the Harvest tool from the bottom menu. This tool can be used for harvesting crops but also trees and stones. For the semi automation done by characters, pick one of the Automatic modes in the right windo...")
  • 10:26, 22 February 2024Cooking (hist | edit) ‎[671 bytes]Revive (talk | contribs) (Created page with "This job is done either manually by characters at the Fireplace or automatically in the Automated kitchen. You should cook meals for your mutants to keep them satisfied and therefore working as fast possible. Raw food doesn't satiate them that much. As mentioned before, mutants can cook manually at the Fireplace. You can see recipes for each meal in the right window. Besides raw food, cooking also requires wood and water. Food and wood can be delivered into the Fireplace...")
  • 18:15, 21 February 2024Wind (hist | edit) ‎[385 bytes]Revive (talk | contribs) (Created page with "Wind is an invisible but important element of weather in the game. Strong wind affects Wind Mills generating power and also speed of evaporating moisture from the ground. Wind changed during the day and you can see a graph of the wind strength in the right window for the Wind Mills. During Sandstorms and Heat bursts is wind the most powerful. During Heat waves is wind the weakest.")
  • 18:12, 21 February 2024Basic layer (hist | edit) ‎[183 bytes]Revive (talk | contribs) (Created page with "By basic layer is meant the lowest layer of any map. It looks like rocks and you can infinitely mine soil out of it with the Deep Spiral Driller. You cannot mine it out or destroy it.")
  • 18:10, 21 February 2024Toxic (hist | edit) ‎[680 bytes]Revive (talk | contribs) (Created page with "Toxic appears either as Toxic water or Toxic soil. It may originate from water sources on a map, fall on the ground as acid rain, be produced in machines as a side effect of using engine oil and in the Chemical Plant. All the liquids besides water will turn into toxic if they're spilled on the ground or leaking non-selaed container. Toxic doesn't spread through a dam or stone bedrock. You can use these elements to stop the poison from spreading. Fresh clean water wil...")
  • 18:06, 21 February 2024Trees (hist | edit) ‎[882 bytes]Revive (talk | contribs) (Created page with "Trees are the only resource of wood. They're usually growing on a map. If not there should be at least some tree seeds that can be planted, irrigated and harvested eventually. Trees can spread automatically if left for seeding. The seeds then can either remain on the ground close to the tree or plant themselves and start growing as a brand new tree. If you want to prevent trees from spreading at certain are, build either paths or fences around these trees. Trees can burn...")
  • 17:43, 21 February 2024Liquids (hist | edit) ‎[1,258 bytes]Revive (talk | contribs) (Created page with "You can find 8 different liquids in the game at the moment: * Water * Petroleum * Engine oil * Toxic water * Fertilized water * Alcohol * Ethylene * Phosphoric acid All liquids can be distributed through the pipes and stored in liquid containers or in barrels. In one pipe network, and container can be only 1 liquid at the time. They cannot be mixed. If you spill any liquid except water it pollute the ground temporarily making Toxic soil out of it. Water serves for irr...")
(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)